Blood Gulch
Halo
Blood Gulch is a multiplayer map in the first-person shooter Halo video game series. It first appeared in Halo: Combat Evolved, and was remade for Halo 2 as “Coagulation”, as well as for Halo: Reach as “Hemorrhage” and Halo: The Master Chief Collection as “Bloodline”.[1] It also had spiritual successors in Halo 3’s “Valhalla”, in Halo 4 and Halo Wars as “Ragnarok”, and in Halo 5’s “Basin”.[2] Taking place in a canyon on the Halo ringworld that resembles the American Southwest, it was designed for the capture the flag game mode but can also be used for other modes, such as deathmatch.
Appearances
halo: 2001
Halo 2: 2004
Halo 3: 2007
Halo Reach: 2010
Halo 4: 2012
Halo master chief collection: 2014
Author: Bungie


Flat Grass
Garry’s mod
Flatgrass consists of a concrete platform in the middle of the map elevated above a flat grassy surface that extends out to the horizon, partially morphing into mountains on its way. There are no artificial boundaries that separate the playable area from the skybox and the map has no distinguishing landmarks other than the aforementioned platform. It also contains a sign that resembles the real-life Hollywood Sign that reads “Flattywood” , and what appears to be a distant silhouette of a city on one end of the map.
Appearances
Garry’s mod 4: 2005
Garry’s Mod 13: 2017
Author: Garry Newman
Dust2
Counter-Strike
“Dust II”, also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike. Dust II is the successor to “Dust”, another Counter-Strike map, and was developed by David Johnston before the official release of the original Counter-Strike game. It was designed with the aims of simplicity and balance, based on its symmetrical design and two points, over which the two teams must fight for control.
Appearances
Counter-Strike: 1999
Counter-Strike Source: 2004
Counter-Strike GO: 2012
Counter-Strike 2: 2023
Author: David Johnston


2Fort
Team Fortress
2Fort is a Capture the Flag map and the subsequent remake of the Team Fortress Classic map of the same name; these maps are both based on the Team Fortress map 2Fort5. 2Fort was the first official CTF map for Team Fortress 2, and was one of the six initial maps included with the game’s release.
Two similar forts face each other, separated by a contaminated canal of deep water. A covered bridge spans the stream and battlements exist on each fort, providing excellent positions to assault oncoming players, particularly for Snipers. Below the bridge, there lies a small water body, which can be used to access the sewers.
To win, a team must repeatedly capture the opposing team’s Intelligence by picking it up from deep within their fort and carrying it all the way to its own base until reaching the game’s capture objective (3 captures on Valve servers), while preventing the enemy from achieving that same goal.
Appearances
Team Fortress: 1996
Team Fortress Classic: 1999
Team Fortress 2: 2007
Author: Robbin Walker
Rust
Call of Duty
Rust is a multiplayer map featured in Call of Duty: Modern Warfare 2 and Call of Duty Online. Rust is also available in Call of Duty: Modern Warfare where it was added as part of the Season Two update and in Call of Duty: Mobile where it was added on April 29th, 2020 as part of the Season 6 Once Upon a Time in Rust update. A remaster version of Rust is also available in Call of Duty: Modern Warfare III.
Appearances
Call of duty: modern warfare 2: 2009
Call of duty: modern warfare: 2019
Call of duty: Mobile: 2019
Call of duty: modern warfare III: 2023
Author: Infinity ward

